Laser-guided weapons will not lock on directly to enemy vehicles, but you can still track them by moving the laser target while the missile is in-flight. By holding right click you can look around as the pilot, which allows you to move the laser target crosshair. When using a laser-guided missile, the missile will automatically target the center of your crosshair. Added laser-guided target tracking system. It's also possible to hit aircraft with a bit of practice! These missiles are very effective against armored targets such as tanks and APCs. Added laser-guided missiles, which have high direct-hit damage but low splash damage. The rockets still have quite strong splash damage, making them very useful against infantry or low-armor vehicles. The attack helicopter rocket pods now hold 24 rockets, but has a slightly reduced fire rate and direct-hit damage. Hopefully this should result in the game running more smoothly with less frame hiccups.
#Ravenfield updates code#
This results in slower but more tactical gameplay on small maps.ĮA25 also has some code optimization which targets frame stutters in particular. Bots will now slow down when turning corners and, in close quarters, lean and clear corners. Also, countermeasures will not cause the missile to loose track so fire away!īot movement has received some major improvements, in particular in CQC areas. While this system will not automatically track vehicles for you, you can still use it to manually track and take out targets which is particularly effective at long ranges. Additionally, by holding right click and looking around you can move the laser target to track any point you look at. On top of a 24-round rocket pod the helicopter now packs 4 long-range laser-guided missiles that are ready to take out those enemy tanks! The missiles will automatically track laser target crosshair at the center of your screen, even while in-flight.
Heyyy, it's time for another Ravenfield EA build update!ĮA25 overhauls the attack helicopter with a new look and new weapons.
#Ravenfield updates update#
Exposed GameEvents.onTurretActivated to RavenscriptĪttack Heli Update - Early Access Build 25 Exposed GameEvents.onVehicleSpawn to Ravenscript Exposed seat.weapons and seat.activeWeapon to Ravenscript Added Restrict Anti-Air mutator which restricts AI from using car/boat weapons against aircraft. Fixed a bug where bots would sometimes get stuck when trying to re-enter a transport vehicle. Added target tracker lock on to empty vehicle option, which will become available in the tools pack later. Added enclosed muffle sound mix option, which will become available in the tools pack later. Exposed weapon effectiveness values to Ravenscript Bots will now follow paths more closely. Fixed a bug where bots would sometimes get stuck in place. Improvements to follower bot movement which significantly reduces movement jitter, particularly at lower frame rates Reduced default vehicle first-person head bob. Fixed vehicle first-person head bob weight value not being applied correctly.
The mutator restricts AI ground vehicles and boats from firing at aircraft. If you're having trouble surviving in the new helicopter, I'd recommend trying the restricted anti-air mutator that is now bundled with the game. I've released two patches to the EA25 update. Only accepting reviews of games played/recorded on Linux Submition needs to be reviewed before it it will show on the game's webpage!